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Home Designs & creations Development log VEXUVIUS project- Day 36: Detailing Completed
25
Apr
2010
VEXUVIUS project- Day 36: Detailing Completed PDF Print E-mail

As you saw right now this is "After" texture work.  Added some lines, bumped nuts, parts, grooves, shadow fixes, discoloration problem and vertex shading error during render.  Also i added the usual stainless brush effect on the body surface to give unique goth like scratch chrome contour which you can spot it vertically.  Overall it took me 12 hours to work on enhancing and "realism" ing the texture to turn the 3d meshes into real life object.  The computer system memory took staggering 1.3GB to hold memory of clipbards and huge texture processing.  On ATI cards its doesn't seems to hold up much on when i work on the texture editing probably the memory clock is sub par compare to my old dead Nvidia 7600GS.  I need a better system soon.

 

dev_xvs_d36_1

 

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