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Home Community news News feed - Gaming & simulation

Cybernetic implants come to Fallout 4 in this new mod
Sunday, 24 June 2018 11:15

Body, limb and brain modules.

Video Game Deep Cuts: Flipping Out On Primal Rage
Sunday, 24 June 2018 09:43

This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides. ...

This Fallout 4 mod adds griefing, random nukes to mimic what life will be like in Fallout 76
Sunday, 24 June 2018 07:34

L33T PWNZ BOSS is after you.

Somebody has turned the famous dancing baby GIF into a Quake sprite, and why not?
Sunday, 24 June 2018 06:54

Groovy baby, yeah!

Overwatch designer dispels myths about matchmaking and skill rating changes
Sunday, 24 June 2018 06:27

Scott Mercer wants to encourage more players to group up.

Summer Games Done Quick speedrunning marathon kicks off today
Sunday, 24 June 2018 06:22

A full week of games done quick to raise money for Doctors Without Borders.

[UPDATE] Stardock Responds To Star Control Developers' Claims Over Ownership Of Series
Saturday, 23 June 2018 19:14

Update 10:14pm: Stardock has sent statements to Game Informer responding to some of Ford and Reiche's claims. A Stardock representative states that, while Ford and Reiche claimed back in December that the company was attempting to prevent them from making the game, "Stardock not acquiescing to Fred and Paul being able to call their game 'a sequel to Star Control' is not tantamount to Stardock prevent them from making their game."

Regarding the pair's ownership of the series itself, Stardock claims that "since Ford and Reiche were contracted developers for the original Star Control, they ultimately never owned any rights to the Star Control trademark."

Additionally, regarding the two's claim that Wardell did not question their ownership of the series, the company states that "Stardock has consistently been clear that they own the Star Control trademark."

We have also updated the original story to clarify that Stardock owns the trademark to the Star Control series, and to reflect that Star Control: Origins is in fact available for purchase on Steam and GoG.

Original Story: In the next chapter of the fight for control of the Star Control series, original series creators Fred Ford and Paul Reiche have started a Gofundme fundraiser for the estimated $2 million they need to defend themselves against Stardock, which is suing them for the rights to the franchise.

The short version of the backstory here is that Ford and Reiche developed the first two Star Control games, but, through a serious of closures and buyouts, Stardock currently owns the trademark to the Star Control series. Stardock is currently developing Star Control: Origins using the name of the series but none of the alien species in the original games, while Ford and Reiche's company, Dogar and Kazon, is creating Ghosts of the Precursors, which is billed as a "direct sequel" to Star Control II.

Ford and Reiche alleged in December that Stardock was suing them over Ghost of the Precursors. They also believe Stardock does not have the trademark to Star Control, and filed a counterclaim against the company back in February. Since then, the Star Control games (save for Origins) have disappeared from the likes of Steam and GoG, Ford and Reiche have posted timelines and legal settlements from their side of the story, claiming Stardock CEO Brad Wardell had at first not questioned Ford and Reiche's ownership of the series, then quickly (the next day) turned around and threatened litigation.

Now the two have launched the Gofundme to raise $2 Million, which the pair say will go towards defending themselves from Stardock's "lawsuit against us, seeking not just to prevent the creation of Ghosts of the Precursors and to take our past creative work, but also, bizarrely, to strip us of credit as creators of the original game."

In the meantime, Star Control: Origins is due to release on September 20. No release date for Ghosts of the Precursors has been set.


I again am and will likely never be a legal expert, so I can't say who's in the right here. That said, Ford and Reiche's claim that Wardell at first said the two owned the series then turned on them doesn't paint the latter in a good light. We'll have to see how this story develops.

Figure Out What Waluigi's Whole Deal Is In This Did You Know Gaming Video
Saturday, 23 June 2018 15:30

Hot on the heels of the character being featured in Mario Tennis Aces, Did You Know Gaming is spotlighting longtime Mario mischief maker and notable Super Smash Bros. Ultimate playable roster absentee Waluigi, giving is a quick look at his history.

The video details how Waluigi came to be created a doubles partner for Wario in the original Mario Tennis, the meaning of his name, some of his potential inspirations and references to the classic Nintendo game Wrecking Crew, and the various times Nintendo has (appropriately) dunked on this character.

Report: Microsoft May Be Collaborating With Razer On Bringing Mice And Keyboards To Xbox One
Saturday, 23 June 2018 14:21

Microsoft may have been working with peripheral manufacturer Razer on bringing full mouse and keyboard support to Xbox One according to a recent report, though whether that is still the case is unclear.

The report comes from Windows Central, which claims to have received leaked documents regarding a presentation to developers earlier this year regarding its plans to add support for mouse and keyboards. The company seems to have been working with Razer on the endeavor, citing its Turret and BlackWidow devices as that could be directly compatible with Xbox One, through their Chroma light-up keys, which allows the keyboard to respond to cues from games. This would also include support for just about any USB mouse, including wireless mice with dongles.

The presentation also offered guidelines planning to implement mouse and keyboard in their games, including support for at least five buttons on a mouse, being able to properly pinpoint the cursor, and implementing new APIs for mouse data. Microsoft reportedly notes it would be up to developers how they want to implement mouse and keyboard, if that means separating controller and mouse-and-keyboard users into distinct multiplayer matchmaking queues.

Windows Central does state the information is from earlier this year, and the documents it received to not say whether the company is still planning to go ahead with this initiative. Though Minecraft's Bedrock Edition currently supports mouse and keyboard, most games do not. However, if this report proves true, Xbox One players may be able to enjoy PC-oriented controls on their console of of choice in the near future.


While the hassle of figuring out multiplayer balance with two separate control schemes might be a hassle for many developers, it'd be nice to be able to play something like Age of Empires on a Turret or something. Seems neat, if true.

Meet the modders determined to add nudity to the least likely games
Saturday, 23 June 2018 13:39

From Hearthstone to Stellaris, for some the creative commitment to boobs in everything knows no bounds.


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