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Supermoto | XL
| Designs | •
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
| ( http://www.chimpusmaximus.com/SupermotoXL ) |
author: David Lim. (SupermotoXL) | e-mail: davidlimars@hotmail.com
• MAXXIMUS CD 16.0 XL-XRS | Released Date: 10 Mar 2008
Read the information and instruction below before proceed with models editing, porting, conversion and other project. Be sure you understand all the information stated below. For more information, support and tools you can go to our website for updates and downloads.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
• SupermotoXL Developer Kit (Original high resolution 3D models production set)
Welcome to SupermotoXL Developer Kit (Original model development kit). This page is the heart and original resources of my designs, the quality and originals is here where enthusiast modeler, game developer and avid add-on/game mods can grab/download some models in here for their various projects. Here are some of the uncompiled models which i've previously designed now available for public usage. If you need to find perfect models for your project, model editing, game add-on porting, conversion, animation or just modding for showcase then this is the right place for you to download raws of high quality models. Each models are perfectly built and ready to be ported into any games genre or simply for having fun.
The content attached with this package contain 3d meshes, texture and support file that only to be use for 3d models development, modification and editing purposes. For 4x4evo1 and 4x4evo2 fans who wish to download "workable add-on for 4x4evo1/2 game" please go to my website and download it at car/truck download section. Enjoy.
• General Information
Model name | - | MAXXIMUS CD 16.0 XL-ATX
Original release | - | Racing simulation (4x4evo1/2)
Release date | - | 5-3-2008
Vehicle name | - | MAXXIMUS CD 16.0 XL-ATX
• Production details
Model version | - | Concept Design ver. 16.0
Prod. No | - | 2202008
Brand/Manufacturer | - | SupermotoXL
Model type | - | Off-roader/4x4 SUV
• Models Specification
Category | - | SupermotoXL Developer Kit (Original high resolution 3D models production set)
Original format | - | Z3d (Z-modeler)
Optional format | - | 3ds (3d-Studio)
Avg face count | - | 73060
Avg vertices count | - | 74940
(unit) x max texture size | - | (3x) 2048x2048 "*.TGA"
(unit) x min texture size | - | (3x) 1024/512 "*.TGA"
reflection texture size | - | (1x) 2048x2048 "*.TGA"
Optional parts | - | yes (showcase - *swing)
Transparency parts | - | yes
Reflection support | - | yes
Showcase ready | - | yes
uncompress file size | - | 93.5 mb
Recommended 3d editing tools | - | Z-modeler
• Production tools
3D program | - | Z-modeler 1.07
Optional format | - | Corel Photopaint
• Released History / Previous version feedback
Target platform/game | - | 4x4evo1 and 4x4evo2 (PC)
Models/variant | - | MAXXIMUS CD 16.0 XL-ATX
- |  | MAXXIMUS CD 16.2 XL-SE ATX "Silver Dream Edition"
|  | MAXXIMUS CD 16.4 XL-SE ATX "KC's Vales.com Edition"
|  | MAXXIMUS CD 16.6 XL-SE ATX "XL Racing Edition"
Format | - | SMF/ POD file
Quality grade | - | 3rd-enhance-512
Distribution restriction | - | Free/Open public
Source | - | http://www.geocities.com/SupermotoXL
- | - | http://4x4evo.net/smxl
- | - | http://www.chimpusmaximus.com/SupermotoXL
• Design History
It was funny incident on a day before this project was created which lead to reason why this models was designed. This project was spawn because it was my desired for satisfaction for not able to grab my hands on replica of truck models i saw on the toy store.. a vent of frustration which leads to creation of this 4x4 off-roader. Let's just say i'm dead broke to spend on such expensive R/C off-roader.....Sometimes if you can't have it just make one for yourself so i did. I think afters years absent in design and creating an off-roader finally i've fired up my favorite modeler tools and make the baddest and most wicked 4x4 off-roader ever built on the planned. Prefer to be rivalry of infamous HUMMER. MAXXIMUS CD 16.0 XL-ATX (All Terrain Xtended) is a high tower 4x4 off-roader design to tackle various terrains ever challenge in the wild. With higher ground clearance on the front and rear chassis prove an ideal design for various terrains application. Initially from the start the truck suppose to be design as coupe 2 door type off-roader, but after thinking for two days wondering why i should have a two door, since four door are much better at carrying loads and family based commercial value i just go ahead with 4 door based design and added rear hatched canopy on the truck bed for family type 4x4 design in mind. I tribute this new 4x4 design for my father because he always wanted a cool 4x4 dualcab pickup truck so he can cross country back to his green natural home on borneo island. He likes adventure. THE DEVELOPMENT There was interesting fact about the development of this truck. More importantly this model was built live progress where public can see step by step how this design and models was progress from embryo to mature state. You can actually view how simple 3d boxes grow and formed into complex 3d meshes which makes the shape of this 4x4 vehicle. The models development started publicly on 22nd Jan 2008 and completed fully on 15th February 2008. Its was by fastest and shortest duration of development ever made for complex models. Previous record before this was 25 days. You can view the development report and lifecycles from my blog website or our local forum. Anyways it was a challenge and its the best way to get public interested into viewing how design and modeling works in SupermotoXL Design department. Overall meshes the models was totaled around 45k just save below lagging limit lines. To save some construction time i've used back several object meshes from my past 2 year old parts from XENO under carriage, suspension and engine...also the fact it have just enough polygon performance to save up any user PC from being cooked up CPU due to extensive lag on high poly models. THE DESIGN MAXXIMUS was design to rival H2 HUMMER design, which is why this 4 wheeler have wider chassis track, long body length, sharp edgy body contour, more front and rear end clearance for obstacle climbing, wide disperse headlights, higher suspension lift kit and big profile wheelsets. The design have a mix of retro and concept taste. Front facelift have almost an old skool style hollow type looks which belong similar category of muscle car like Concept Camaro, Challenger, Hemi or something feel phat or higher over your head feeling. The chassis shells was more edgy or something like aluminum box like style which at first reluctant to think about that design in mind but popular trend of rugged and rough edgy looks persuade me to continue follow with how 4x4 people would like to see on this vehicle. Just like all of my design the rear lights remain circular in design, looks sporty and classic....its just my style. I also added significant trace of "X" signature on my design just like other models i created previously on the front and rear chassis. The trace of "X" marking can be seen as dark groove grilled top and bottom inverted wide "V" marking which both combined as one horizontally sliced "X" mark. For those who don't know "X" represent my signature as in "XL" or "SupermotoXL"..every designer leaves a bread crumbs. The windows also looks more tuby hollow like the interior styling of an aircraft cabin window panel. port located above, behind the headlights beside the ‘X’ beam spoiler provide quick escape for heat dumping generated by the twin intercooler. At the end of the design phase the truck overall looks more out of the box adventure truck really to roll over anything in its path. Higher ground clearance on front and rear for easy vertical climbing. Bigger tyre and rigid wheelsets. Long body and aero dynamic rear truck bed canopy. Full dual four piston vented disc brake system. Side wall exhaust system. Wider body width and sturdy mainframe. How do i feel about this design?...great!! satisfied!!..95.99%..almost..well atleast it looks better and more off-roader looks than my old creation "XENO 2" which looks way urban style bug shell off-roader. Anyways if you look carefully "MAXXIMUS" share same engine, axle and suspension system as "XENO 2". Yeah the good reasons is i'm too lazy to think about design and built another mechanical parts for it. Its just another way to save my brain from over heat. In 2008 i'll be looking foward to design more off-roader until each of these rides could impact the way people off-roadiing around the globe. Peace and ride free.. Here's my advice ..."if you can't have one, build one'. Live to design and share the passion.
Enjoy.
Important note : 3d models checklist and notes
Please read the note below regarding the 3d meshes and texture issue.
In this SDK package include several material that should attached along together with this file these are:
1. | *.Z3D file (Z-modeler format)
2. | *.TGA file (Multiple of hi-resolution texture set)
3. | Sample of images file, 3d screenshots of actual models and image screenshot and details from 4x4evo1 and 4x4evo2 realtime in-game simulation.
| Before you start make sure you have proper 3d program/modeler tools. I recommend you to download Z-modeler v1.07 or Z-modeler v2 to open and edit *.Z3D file. You can download it at http://www.zmodeler2.com But if you already own a 3D Studio tools then you can open the existing *.3DS file attached in this package. But for high compatibility when viewing this models i recommend Z-modeler.
| By default these 3d meshes/models as usual runs perfect when editing using Z-MODELER tools because it was built using this tools from scratch, *.Z3D extension format is default Z-MODELER file. Before you open the *.Z3D file into Z-modeler program make sure the all *.TGA texture file located in the same location/directory where *.Z3D file is located else you'll have blank white meshes/models upon opening in Z-modeler.
| Make sure you double check if your Z-modeler or your 3D Studio program render the models as similar and as accurate as shown/published inside the models screenshots/images attached with this package. Make sure the reflection effect, transparency and parts are perfectly exhibited/shown correctly on your 3d tools view port. Good Luck.
• notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL , http://4x4evo.net/smxl or http://www.chimpusmaximus.com/SupermotoXL . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl | http://www.chimpusmaximus.com/SupermotoXL
• SupermotoXL Designs •
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