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Supermoto | XL
| Designs | •
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
| ( http://www.chimpusmaximus.com/SupermotoXL ) |
author: David L. (SupermotoXL) | e-mail: davidlimars@hotmail.com
• TEC-DEC: TD-XL REACTOR .52 | Released Date: 24 Apr 2005
Read the information and instruction below before proceed with models editing, porting, conversion and other project. Be sure you understand all the information stated below. For more information, support and tools you can go to our website for updates and downloads.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
• SupermotoXL Developer Kit (Original high resolution 3D models production set)
Welcome to SupermotoXL Developer Kit (Original model development kit). This page is the heart and original resources of my designs, the quality and originals is here where enthusiast modeler, game developer and avid add-on/game mods can grab/download some models in here for their various projects. Here are some of the uncompiled models which i've previously designed now available for public usage. If you need to find perfect models for your project, model editing, game add-on porting, conversion, animation or just modding for showcase then this is the right place for you to download raws of high quality models. Each models are perfectly built and ready to be ported into any games genre or simply for having fun.
The content attached with this package contain 3d meshes, texture and support file that only to be use for 3d models development, modification and editing purposes. For 4x4evo1 and 4x4evo2 fans who wish to download "workable add-on for 4x4evo1/2 game" please go to my website and download it at car/truck download section. Enjoy.
• General Information
Model name | - | TD-XL REACTOR .52
Original release | - | Racing simulation (4x4evo1/2)
Release date | - | 24-4-2005
Vehicle name | - | TD-XL REACTOR .52
• Production details
Model version | - | TEC-DEC
Prod. No | - | 15042005
Brand/Manufacturer | - | SupermotoXL
Model type | - | Garage set
• Models Specification
Category | - | SupermotoXL Developer Kit (Original high resolution 3D models production set)
Original format | - | Z3d (Z-modeler)
Optional format | - | 3ds (3d-Studio)
Avg face count | - | 83539
Avg vertices count | - | 75130
(unit) x max texture size | - | (1x) 1024x1024 "*.TGA"
(unit) x min texture size | - | (2x) 512x512 "*.TGA"
reflection texture size | - | (1x) 256x256 "chrome.bmp"
Optional parts | - | yes (showcase - car)
Transparency parts | - | yes
Reflection support | - | yes
Showcase ready | - | yes
uncompress file size | - | 6.26 mb
Recomended 3d editing tools | - | Z-modeler
• Production tools
3D program | - | Z-modeler 1.07
Optional format | - | Corel Photopaint
• Released History / Previous version feedback
Target platform/game | - | 4x4evo1 and 4x4evo2 (PC)
Models/variant | - | TD-XL REACTOR .52
Format | - | SMF/ POD file
Quality grade | - | 3rd-sharp compress-512
Distribution restriction | - | Free/Open public
Source | - | http://www.geocities.com/SupermotoXL
- | - | http://4x4evo.net/smxl
- | - | http://www.chimpusmaximus.com/SupermotoXL
• Design History
Now that's what i call industrial strength vehicle garage. This is what you get when you fused air tunnel testing chamber with nuclear silo and recycled it into your very own backyard vehicle garage minus the radio active stock piles. Unlike other TEC-DEC that was designed previously this one is designed in narrow area, surrounded with radial perimeter with 6 sides of massive wind turbine, pipes, metal/steel structures and pillars, and some equipment mimic vehicle aero test lab. Designed to fit common size vehicle and look good in ever angle. Construction takes about 5 days and started after TD-XL Hobby Kit .47 was completed. With total amount of "27068" vertices and "27848" faces the REACTOR garage model is superbly well designed with heavy duty texturing work and attention to details. After almost 3 years TEC-DEC missing in action now it has return to provide habitat for your 4 wheeler.
Enjoy.
Important note : 3d models checklist and notes
Please read the note below regarding the 3d meshes and texture issue.
In this SDK package include several material that should attached along together with this file these are:
1. | *.Z3D file (Z-modeler format)
2. | *.3DS file (Compatible 3d Studio file)
3. | *.TGA file (Multiple of hi-resolution texture set)
4. | Sample of images file, 3d screenshots of actual models and image screenshot and details from 4x4evo1 and 4x4evo2 realtime in-game simulation.
| Before you start make sure you have proper 3d program/modeler tools. I recommend you to download Z-modeler v1.07 or Z-modeler v2 to open and edit *.Z3D file. You can download it at http://www.zmodeler2.com But if you already own a 3D Studio tools then you can open the existing *.3DS file attached in this package. But for high compatibility when viewing this models i recommend Z-modeler.
| By default these 3d meshes/models as usual runs perfect when editing using Z-MODELER tools because it was built using this tools from scratch, *.Z3D extension format is default Z-MODELER file. Before you open the *.Z3D file into Z-modeler program make sure the all *.TGA texture file located in the same location/directory where *.Z3D file is located else you'll have blank white meshes/models upon opening in Z-modeler.
| Make sure you double check if your Z-modeler or your 3D Studio program render the models as similar and as accurate as shown/published inside the models screenshots/images attached with this package. Make sure the reflection effect, transparency and parts are perfectly exhibited/shown correctly on your 3d tools view port. Good Luck.
• notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl | http://www.chimpusmaximus.com/SupermotoXL
• SupermotoXL Designs •
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