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-------4x4 E V O 1:  EXODUS CD 9.0 XL-SRS [SupermotoXL] -------22/01/2005
============================by SupermotoXL================================

More latest car/truck models at:   --http://www.geocities.com/SupermotoXL  
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When i was a teenager back then i always dreamed of having my very own real 
life exotic car.But a million dollars for a Lamborghini or a Ferrari could 
make a middle class citizen like me cough some blood.  Well..nobody can 
become a rich man like instant noodles.  As second option i would stare at 
the blue sky and dream on pretend i have one.  In the bright blue yonder a 
bright star shone on me and spark some ideas right in the brain, 
yes! 'EXODUS'..my very own concept design car. (*EXODUS: hence meaning'
strong gush of wind passes by' perfectly describe the characteristic of 
this design - fast and wind breaking street machine.)   The shape of EXODUS 
body inspired from modern day 2005 hatchback looks with a upright Sedan 
setup.  Aiming to look like import car with aggressive 20% italian taste. 
EXODUS have several feature of current era urban exotic car: scissors doors, 
detailed turbo type engine, intercoolers, GT aerofoil rear spoiler, quad pipe 
exhaust, widebody kit, GT wheel (MAGNA-T7), 4 piston brake caliper, oversize 
drilled disc brake platters plus added feature interior audio system with 
dozen of speakers and an amp in the rear below the windshield.   Without any 
physical blueprint but guided only with the power human imagination EXODUS 
body design perfectly sculpted and completed within a month.  
Now everybody can ride it (virtually). Enjoy.  
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EXODUS base model came from XENO2 which it is squashed and remodeled into a car.  
The only signature of XENO2 still remain in EXODUS are the windows, doors and 
interior cockpit. EXODUS also share the almost the same engine model from XENO2 
but with added parts to make it into turbo configuration.  Unlike my pervious 
models this ones is pretty laggy, high polycount model concentrated on the 
external body because needed to increase smoothness and some curve on bumper, 
skirting, vents and misc corner of the body. The rear horizontal body design is 
wider than the front and the front opening designed for more ventilation act as 
air ramp into the engine cooling system. The most contrast feature of this model 
comparison to my previous modeling work is that this model have plain simple 
external texture: clean and less decals work because EXODUS remain as standard 
urban vehicle not a flashy racer, btw its not a muddy off-roader or rally car. 
The heavy uncompressed worth 89.9MB (CPT) texturing work only involve in texture 
shading and layering extra surface contour to give the model a lively looks. 
Realism in texture design remain equal priority as 3D modeling.  A total of 
37438 polycount, 1.61GB of resources consumed, 56 cups of coffee, 20 pack of 
cookies and $$$$ worth of electricity EXODUS finally standing on its feet by 
11th Jan 2005, it was QC tested before its released.  Extra feature like 
functional hood and scissors  doors plus other misc final touch have added to 
ensure the last production stage worth every moments with EXODUS on the simulation 
track.  
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****************IMPORTANT NOTICE***************************************
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Very Important!: Do not convert this model for use on other game,
edit or make changes to the models without my permission.  If you 
want to use the parts, trucks, wheels or make changes to the models 
for distribution please seek permission from me via my e-mail as 
shown below. Thanks.
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***********IMPORTANT NOTICE FOR 4x4 EVO2 User**************************
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Attention to all 4x4 EVO2 user,  'SupermotoXL Designs' not longer able
to continue provide models under 'EVO2' format.  This is because I do 
not have the EVO2 game package with me anymore. 
(lost when moving my house).  The only models i can design/built is 
only available for 4x4 EVO1 only.  You could run 4x4 EVO1 models in EVO2 
format but you'll need to turn off the [TRUCK REFLECTION] option via in
game display setup in the 4x4 EVO2 game menu.

Please go to my website under tutorial section for tutorial on how to 
run EVO1 vehicles in EVO2 game.
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**Strict warning:  
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Do not convert any 4x4 EVO1 models to EVO2 format 
without my valid permission.  Any attempts on conversion to EVO2 are 
prohibited.
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1. [Guidelines] Running EVO1 models in EVO2 game 
(skip this if you're runing on Evo1 )
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EVO 2 game can actually run/accept EVO1 car/trucks but you'll need to disable certain feature in EVO2 

1. To run EVO1 car/trucks make sure you turn off the "Truck Reflection" mode in the graphic setup menu. 

2. On your EVO2 game screen click/go to  [OPTIONS] >> [GRAPHICS] >> [TRUCK REFLECTIONS] 

3. Set the [TRUCK REFLECTION] to "OFF (fastest)" 

[Question] Why can't I enable reflection on EVO1 models in EVO2 game:

[Answer] Because EVO2 game does not support EVO1 car/truck's model texture file (*.RAW, *.ACT. *.OPA). 
EVO1 does not contain standard EVO2 texture format (*.TIF) 
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2. [Guidelines] How to restore the hood and swing doors.(Closing position)
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When you purchase the car from the CAREER mode you'll find that the car front
hood and doors are swing open by default. To keep the hood and the door closed
into original position you'll need to follow the instruction below:

1. Purchase the car "EXODUS CD 9.0 XL-SRS" then go back into your garage >> [GO HOME].

2. With you car selected, In the Home Garage menu select [INSTALL/REMOVE PARTS] >> 
[APPEARANCE] >> [FENDER FLARES] >> [OFF]   (set it to "off" to remove the swing/opened 
hood and doors)...


3. Exit home garage,then go back into the [GO SHOPPING] >> [BUY PARTS] >> [APPEARANCE] 
>> [BUSH GUARD] >> [YES] to buy and install the Bush Guard.
(mean you buy parts like hood and door which set in closed down position).

4. So there you go.  The next time you want to pose the car with hood and doors wide
open just follow the instruction #(2) to reattached the parts and vice versa. 
(*don't install both "Fender Flares" and "Bushguard" parts together at the same time 
else the parts will intersect and may look wierd).

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Enjoy the ride!



Car Details:
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Game version: "4x4 EVO 1"
Access: "Career" mode
Car access:  Under "NISSAN"
Name: "EXODUS CD 9.0 XL-SRS [SupermotoXL]"
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Tools for designing these vehicle:
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3D Modeler: 3D Zmodelers 
Texture tools:  Corel Photoshop
POD tools: PODTool.exe
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For more model/truck updates go to my homepage at:
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(official 4x4 website)--- http://www.geocities.com/SupermotoXL
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E-mail: davidlimars@hotmail.com

----Feel free to send me an e-mail if you got any comment or idea to share
     with me..  Thanks!-----


  SupermotoXL Designs 2005
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