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-------4x4 E V O 1:  XENO 2 CD 8.0 XL-R [SupermotoXL] -------21/11/2004
-------Variant:  Team RCG ---------------------------------------------
=================================by SupermotoXL===========================

More latest car/truck models at:   --http://www.geocities.com/SupermotoXL  
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Human imagination is indeed the most powerful to tools to construct a new
life.  XENO2 is an example of entity that was born from those organic 
imagination.  Reasons for XENO2 existence is to give an idea of concept 
design off-roader.  RADICAL, EXOTIC and DYNAMIC are 3 vital key element 
that makes XENO2 to its present design.  My first design 'XENO' was 
sketched in 1999, the idea was to create exotic 2 seater urban SUV which 
have several characteristic of a normal sports car but in form of 
hardpacked low-rider SUV.  The original configuration of first model XENO 
was low-rider setup, widebody kent-spoiler and muscular bodykit: this 
mimic  the need of urban exotic designs.  However the design couldn't be 
implemented but later designed as high tower AWD off-roader in 2003. 
The current model carry the last initial # "2" which marks second variant 
of the early prototype model 'XENO'. 

The original models of XENO2 was constructed for high resolution graphic, 
support multiple texturing (DDS), high GPU requirements and quality 
internal/external models.  XENO2 built on high poly features like high 
detailed cockpit, engine, axle, brake disc caliper, manifold, exhaust port, 
movable vertical swing scissors door and hood.  Wheels and tyre threads 
quality are maximised to the max.  Since demand for XENO2 to appear in 
4x4evo game is high the models quality was then reduces to half to meet 
the game specification.  The original uncompiled models are kept for 
future simulation use.   Even the models compiled into 4x4 evo is half 
quality from its original form but still the quality in the game remain 
two fold better than default stock models which come in with the game itself.

In the game XENO 2 have numerous feature such as customizable and removable 
part such as front hood, bushbar, skirting, spoiler and etc.  
By default the models comes exposed front engine designed in highly detailed p
arts, complex under carriage, axle, linkage, suspension system, bulk size disc 
brake, calipers, deep thread tyre, heavy duty riveted wheels set and etc.  
XENO 2 will sure to fill the heart of any 4x4 enthusiast. Enjoy! 
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Model variant: Team RCG
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As usual I made this model specially for our very old buddy Balthazar of 
Team RCG.  Its was designed to replace the aging low poly XVERT model (2002).  
The model startup with simple body kit setup which looks overall like a pure 
endurance amphibious 4 wheeler.  This model comes with customizable and 
removable part in the game such as front hood, bushbar, skirting, spoiler and 
etc which you can add later in the garage (ingame).  Also this model include 
specially design tri spoke wheels set(HT45-TRIPOD XL3) which looks match and 
elegant on RCG racing variant.
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****************IMPORTANT NOTICE***************************************
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Very Important!: Do not convert this model for use on other game,
edit or make changes to the models without my permission.  If you 
want to use the parts, trucks, wheels or make changes to the models 
for distribution please seek permission from me via my e-mail as 
shown below. Thanks.
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***********IMPORTANT NOTICE FOR 4x4 EVO2 User**************************
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Attention to all 4x4 EVO2 user,  'SupermotoXL Designs' not longer able
to continue provide models under 'EVO2' format.  This is because I do 
not have the EVO2 game package with me anymore. 
(lost when moving my house).  The only models i can design/built is 
only available for 4x4 EVO1 only.  You could run 4x4 EVO1 models in EVO2 
format but you'll need to turn off the [TRUCK REFLECTION] option via in
game display setup in the 4x4 EVO2 game menu.

Please go to my website under tutorial section for tutorial on how to 
run EVO1 vehicles in EVO2 game.
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**Strict warning:  
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Do not convert any 4x4 EVO1 models to EVO2 format 
without my valid permission.  Any attempts on conversion to EVO2 are 
prohibited.
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[Guidelines] Running EVO1 models in EVO2 game
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EVO 2 game can actually run/accept EVO1 car/trucks but you'll need to disable certain feature in EVO2 

1. To run EVO1 car/trucks make sure you turn off the "Truck Reflection" mode in the graphic setup menu. 

2. On your EVO2 game screen click/go to  [OPTIONS] >> [GRAPHICS] >> [TRUCK REFLECTIONS] 

3. Set the [TRUCK REFLECTION] to "OFF (fastest)" 

[Question] Why can't I enable reflection on EVO1 models in EVO2 game:

[Answer] Because EVO2 game does not support EVO1 car/truck's model texture file (*.RAW, *.ACT. *.OPA). 
EVO1 does not contain standard EVO2 texture format (*.TIF) 
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Enjoy the ride!



Car Details:
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Game version: "4x4 EVO 1"
Access: "Career" mode
Car access:  Under "NISSAN"
Name: "XENO 2 CD 8.0 XL-R [Team RCG]"
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Tools for designing these vehicle:
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Modelers: 3D Zmodelers 
Skin editor tools:  Corel Photoshop
POD tools: PODTool.exe
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For more model/truck updates go to my homepage at:
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(official 4x4 website)--- http://www.geocities.com/SupermotoXL
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E-mail: davidlimars@hotmail.com

----Feel free to send me an e-mail if you got any comment or idea to share
     with me..  Thanks!-----


  SupermotoXL Designs 2004
  ========================

