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Supermoto | XL
| Designs | •
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
author: David L. (SupermotoXL) | e-mail: davidlimars@hotmail.com
• CYBORX CD 10.1s XL-SE 'SILVER DREAM' edition | Released Date: 31 Mar 2005
Read the information and instruction below before installing the car/truck POD file into 4x4 evolution1/2 game. Please do take note that some special vehicle POD file comes in with separate manual sheet attached along with downloaded file so do check them in your attachment. Else please check further extra information at our websites.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
• In-game details
Game version | - | 4x4 EVO 2 only
Access | - | "CAREER" mode
Car access | - | under "NISSAN"
Vehicle name | - | CYBORX CD 10.2s XL-SE
- | - | -
• Production details
Model version | - | Concept Design ver. 10.2s
Prod. No | - | 01032005
Brand/Manufacturer | - | SupermotoXL
Vehicle name | - | CYBORX CD 10.2s XL-SE
Special variant | - | 'SILVER DREAM' edition
• Required graphic setting
Renderer | - | Direct3D 8/9 hardware TnL
Color Depth | - | 32
3D card | - | Geforce FX5600/ATI or higher
Reflection | - | HIGH
• Production Tools
3D program | - | Z-modeler 1.07
Texturing tools | - | Corel Photo-Paint
POD tool | - | PODTool.exe
-POD installer | - | PODini.exe
• 'SILVER DREAM' edition (CYBORX in evo2)
Migration between EVO1 to EVO2 is a huge leap, especially when it comes to graphics experience. If you've seen the first release of CYBORX for 4x4 EVO1 you should now hold your pants tight for 4x4 EVO2 "SILVER EDITION" CYBORX CD 10.2s XL-SE. On the track CYBORX display stunning chromatic and silvery effect that make you drool all day. A special layer of texture channel enable certain reflection and environment lighting to be filter out and allow proper surface and lines needed to display CYBORX's true real life physical appearance in the game, mimic how it would look like in the real world. High polished silver metal on high level parts and combination of hairlines silver scrub and scratches effect truly giving life and reality thanks to special texturing. The "SILVER DREAM" edition doesn't not have optional show parts like VSS vertical swing scissors doors, pop-up front hood and hatch back doors like in EVO1, this is due to save some polycount cost to render reflection and chrome effect per-object on the model. But the most important is to experience the beauty and actual display of real exotic cars in EVO2. Check out our latest screenshots of "SILVER DREAM" models at the "Gallery" section. With all those stunning silverware effect and 1 million worth of *bling*bling* graphics the CYBORX "SILVER DREAM" edition does not come with cheap prices for every system requirement that run it. Like EXODUS and XENO 2 "SILVER DREAM" edition, CYBORX special edition for EVO2 require high end system with latest hardware graphics to cope up with high poly processing and "Texture & Lighting capability. Optimal PC system to run this models must able to two task at the same time: polygon processing/calculation + high update reflection rates on every part of object surfaces. Note that this model have approximately 41,628 (vertices) and 49,317 (faces) worth of polygon, that is more than a dozen multiple fold amount of polygon than that available in stock vehicle in EVO2. Recommended system to run this models at optimal frame rate should at least equipped with Ge-force FX 5600, latest ATI graphics or any compatible "TnL" hardware graphics that support DirectX8 and 9 with CPU power above 1.2GHz. Good Luck and enjoy the ride. Please read the 'Silver Dream'manual before using this vehicle and make sure you computer system meets all the standards and system requirements. Failing to read, understand and not fulfilling the requirements will results in unexpected error and undesirable effect.
• Design History (Original background)
A day will come when my desire conquer my rational mind. For a designer no designs will fill the greed and satisfaction unless a true object of desire is found. In walks of life we've seen tonnes of supercars and uban exotics wheeler roam on earth. My aim is to create a supercar that can able to speak itself as true speed thriller and road outlaw. A car that speaks louder than words and catch every hearts of speed enthusiast. So i decided to design a car which have several characteristics which drool very hearts thats comes across her: a sexy bodyline of a woman, vicious and evil outlook, diabolical designs, genuine creativity, unique and have both retro and present appearance. I called it "CYBORX 10.0 XL-GT": SupermotoXL's ultimate concept design street fighter. 2 months in production finally my hearts melts like chocolate. CYBORX designs have both special world that no car designer can offer. The first impression you'll notice on CYBORX is the headlights, the shape and configuration resembles vicious evil black widow looks. Second is the aerodynamic body contour which ended up with rear broad body designs giving impression of stability and muscular expression. These are the first component which aim at creating "Body Language" for supercars. The second component is be the soul of the car. Just like other design i've created several nice internal goodies and some new stuff you can dig in: Concept Design X-lock bucket seat, XP12 QUAD line engine (V block fused with vertical boxter style engine), VSS vertical swing scissors door, rear hatch back, all perimeter intercooler, reinforced tubing chassis, rear support bars, fuel tanks, suspension stabiliser, short burst rear exhaust, rear air diffuser, detailed Concept Design AACS spoiler with air channeling wing flaps. Also hooked into CYBORX is my newly designed CNC style wheels "AURORA 5 SR-XL". Overall this is the second time i built a vehicle based on mid (rear) engine version. The last vehicle that was built on mid engine was XCALIBUR, my ultimate sand buggy. On driving side this car handles as like a real car do but won't be that easy, low degree of steering (suitable for digital control), high braking power and plushy suspension setup suitable for both on road and off-road condition. Speed and gearing are set for endurance performance. CYBORX CD 10.0 XL-GT: a true speed thriller.
On the construction side CYBORX was build on EXODUS base foundation, you can still see traces of EXODUS on CYBORX such as bulk side fenders, hoods, roof and most distinct feature is the mid body shape and size. EXODUS body design was a thing came from the past, something you would see in BTCC Touring Car style. CYBORX in the other hand reflect designs that came in present plus added bonus being a GT style without looking innocent on the road, in short CYBORX is here to kick EXODUS's butt. The construction was much complicated than any other models over made, details, accuracy, texture wastage management, polycount management and final QC is higher priority since i am wanted to put CYBORX as next flagship among all designs. The total amount of polycount for this model worth approximately: [4x4 EVO1] 61,028 (vertices) and 70,997 (faces) with optional parts such as pop-up front hood, rear hatch back and VSS scissors doors. [4x4 EVO2] 41,628 (vertices) and 49,317 (faces) without optional parts. Notable that EVO1 version have higher polycount because the game itself able to process and handle the rendering per-object. EVO2 version however need to shed off some and break pieces of parts into smaller partition to allow massive reflection/Texture and Lighting rendering per-object. With thousand K's worth of polygons and a Z-modeler tool the smoothing process can really be a pain in the rear. Since Z-modeler 1.07 doesn't have spline smoothing tools so i have to smoothen the vertices by hand one by one guided only with X,Y, and Z axis on Z-mod view port. Lol, sounds like purely HAND CRAFTED sportscar. The technique of "SPLINE MOVE" moving splines one by one is my oldest technique to get proper shape of what outlines it would look like for my next designs since i've never come out with physical drawing of blueprint layout on the design board, my blueprint all along printed in my brain and its all up to my hand movement and a mouse click to re-shape a 3D object into desired shape. That how others (CD's ##) models and CYBORX was born. On the base model the frontal nose and rear extended out to make the body longer. Front bumper thickness increase and lower portion smoothens parallel to lower skirting/vent ramp. There are 5 vent ramp on the front to allow air sucked inside but only 2 going into the fan cooled radiator and 3 into normal intercooler and cockpit. The 4 air dump port located on the front wheel fender nearby the door pivot to allow air escape after channeled into cooling system air disc brake. The side body on lower portion just below the seat is another 2 vent ramp to channel air into rear engine. At the rear there are huge open vent cut out from the body to allow massive heat to escape quickly using the low pressure air drafted in the rear because the engine located on the rear section of the body. Windows sill replaced with hollow frame and extra mini windows behind the driver head constructed. Cockpit reinforce with steel bar structure from roof ceiling on to main chassis, Off-road style tube chassis to support numerous components essential to support functional parts including our latest concept XP12 (XP12-CB-XL) quad axis engine. Texture space allocated for each parts are all pushed to the limit so that each parts rendered will have enough to contain high maximum details to be displayed in the game. All internal designs and workmanship is to create stunning models so that you can explore inside CYBORX which make it the most unique models ever made for 4x4EVO1/2.
Enjoy your ride!
** PODini.exe is required to install *.POD files, for downloads, instruction and manual installation visit our websites.
• SILVER DREAM manual
'SILVER DREAM' edition was created to max out 4x4 EVOLUTION 2 graphics capability and at the same time enhance the appearance of the vehicle models car/trucks played in the game. 'SILVER DREAM' offer stunning reflection effect thus boost every inch of details on the vehicle model's surface and parts. Visit our gallery page to witness some cool screenshots. This special edition requires high performance computer system to run this diamond and jewels of 4x4 evo2.
• System requirement In order to run 'SILVER DREAM edition' car/truck model your pc system should meet specific hardware requirement:
System requirement
Hardware |  | Minimum |  | Recommended |  | Quality
Processor AMD/Intel | - | 1.8 Ghz | - | 2.2 Ghz | - | 3.4+/2.8 Ghz
Physical ram | - | DDR 128 MB | - | DDR 512 MB | - | DDR 1GB
AGP speed |  | 4x |  | 8x |  | 8x
Graphic card | - | Nvidia Ge-Force 4 Ti or Ultra/ or ATI compatible | - | Nvidia Ge-Force FX5600/ or ATI compatible | - | Ge-Force 6800 GT
GPU/renderer type | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading
OS |  | Win98/Mac |  | WinXP/Mac |  | WinXP/Mac
Driver render |  | DirectX 8 |  | DirectX 8/9 |  | Direct X 9
The "Recommended" system should able to handle to handle both vital feature in 4x4 EVO2: High 3d object/polygon processing (over 49 thousand to 70 thousand). High speed/high fps Texture and Lighting update rate used for chrome reflection render on models in 4x4 evo2. • In-game setup
User must activate several setting to make 'SILVER DREAM edition' model possible, below are the setting you should turn on in 4x4 Evolution 2 game:
4x4 EVO2 Graphic setup
• Main setup | . . | • In-game setup
Resolution | - | 1024x768/800x600 |  | Vehicle shadow | - | On (optional)
Color Depth | - | 32 |  | Ground Shadows | - | On (optional)
Renderer | - | Direct3D8/9 Hardware TnL |  | Vehicle detail | - | Auto
3D card | - | **Check the above requirement |  | Reflection | - | HIGH
Texture Detail | - | High |  | Sun Glare | - | On (optional)
|  |  |  | Particle/Dirt Effect | - | On (optional)
Fail to follow the above graphic setup in the game will results in visual error on the models. 'SILVER DREAM edition' is all about turning on the Reflection feature to bring out the shiny silver chrome feature in the game. Remember to turn the 'Reflection' option to HIGH setting.
• In-game FAQ User may experience several abnormal graphics that cannot be avoided due to 4x4 EVO2 game characteristics. In the [Career] showroom and garage: Silver chrome feature won't be displayed in the garage or purchasing showroom in career mode because specific lighting for silver reflection is absent in those mode. This is normal in 4x4 EVO 2 game. On the track/racing: With the Reflection option on in the graphic menu, when you run/drive the car/truck models in the track either racing/ quick race or etc as long it stays on the track environment the silver chrome reflection will be displayed throughout the game play. (Optional) Revert to original details: User may also able to enjoy the original characteristics of each vehicle models, by turning OFF the 'Reflection' option the transparency effect will be restored to normal and the original looks of 4x4 EVO1 will be displayed. If you've meet the above requirement and follow the exact instruction you should have no problem running the vehicle models in 4x4 EVOLUTION 2. Remember to turn on the Reflection option to HIGH. Enjoy and experience stunning graphics and jaw dropping details ever made in the game.
• notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl
• SupermotoXL Designs •
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