Supermoto | XL
| Designs |
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
| ( http://www.chimpusmaximus.com/SupermotoXL ) |
author: David Lim. (SupermotoXL) | e-mail: davidlimars@hotmail.com
EXAGE CD 20.3 XL-AM | Released Date: 8 Aug 2008
Read the information and instruction below before installing the car/truck POD file into 4x4 evolution1/2 game. Please do take note that some special vehicle POD file comes in with separate manual sheet attached along with downloaded file so do check them in your attachment. Else please check further extra information at our websites.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
In-game details
Game version | - | 4x4 EVO 2
Access | - | "CAREER" mode
Car access | - | under "NISSAN"
Vehicle name | - | EXAGE CD 20.3 XL-AM
Production details
Model version | - | Concept Design ver. 20.3
Prod. No | - | 10052008
Brand/Manufacturer | - | SupermotoXL
Vehicle name | - | EXAGE CD 20.3 XL-AM
Special variant |  | SupermotoXL Personal Edition
Required graphic setting
Renderer | - | Direct3D 8/9 hardware TnL
Color Depth | - | 32
3D card | - | Geforce FX5600/ATI or higher
Reflection | - | HIGH
Production Tools
3D program | - | Z-modeler 1.07
Texturing tools | - | Corel Photo-Paint
POD tool | - | PODTool.exe
-POD installer | - | PODini.exe
Vehicle model variant info
This is my personal taste of EXAGE. Looks simple, dashing and just like any race day car or take a ride beside the beach. Fully carbon body shell. I called it "SupermotoXL Personal Edition" because it really reflect my simplicity and elegant. Yeahhhh!!
Design History
I got tired having to design same genre of design which i usually follow the import and euro trends. This months i'm trying a new taste. Going for western classic muscle car blends its retro to present day design. What my heart says, "need power, muscle, bulk, power and anger". This is the feeling when you see such car which sparks that feeling in you. Tracking down ideas for new muscles design imanage to get some glimpse and preview on several western American muscle and pick up some iconic car like CAMARO, BARRACUDA, HEMI and CHALLENGER. These car is very inspirational for me and the looks can be very fierce for my design ideas. Blend them together in a bowl and add some spices to current style body line and contour i manage to come up with a design which could well acceptable as so call retro road going sports car. Months later, my design production give birth to first and most classic retro ever design in my department, with so exaggerated retro looks i called it : "EXAGE: a hybrid of American Muscle car (AM)". The official name will be "EXAGE CD 20.0 XL-AM". As shown EXAGE carries several signature which trace back to classic muscle looks of western wild road roarer. A modernized classic: Chromed gril/bumper/wheels, circular dual headlights, long linear horizontal like body line, combed slope hatchback, wide open frontal vent for direct air ramping, bulge wheel wells/fender, curve ship hull like skirting. All classic heritage of this legendary sign of muscle car well intact and preserve to this modern day world. The wheel design also very bulky big and phat tires ready for road drag thus looks more urban styling too. The wheels insipred from drag racing design but blended with urban *bling to give it more aggressive and luxury looks. In a single glance at EXAGE, the car looks will send you a very simple message eyes to eyes "move over!, this is my turf". EXAGE: its all about retro power and and explosion of speed passion. THE DESIGN The construction: Building an EXAGE from scratch doesn't took that long to complete when compared to my previous design. With reference to other exotic muscle design from the waste and simplicity design in mind without complexity if an import car the work only took less than a month (2 weeks) on 3d modeler tools such as Z-modeler. I build something that is visible to the eyes from outside, the internal parts like engine and bits of details that hides behind the walls and hood will not be constructed thus save polygon weight and easy processing for any PC CPU to avoid lag problem on complex 3d models unlike its exotic grandpa the NEMIXIS which have insane CPU/GPU killer pollies in and out of the body. To save the 3d development time i've re-use back the interior models of "MAXXIMUS" off-road truck which previously built last month ago. These interior parts recycled include, seats, dashboards, floor, tiles, audio (ICE) and gearbox. It save me extra 5 days development....yeah! lazy work for me eh?. Axle parts taken from my custom design parts inventory while the base plate under carriage is from X3-SIXTY base plate. To modernized the looks on EXAGE, i've design parts like stacked LED brake lights, HID clear headlights (beamer style), Six hole drag style wheelsets, solid radiator decoration grill bar, body shaped exhaust nozzle and sleek and simple 350Z style door handle and DB coupe hatch batch. For more slammed looks i made several variant with several theme paint jobs and unique body coloring using multiple layer of color to create anodized color on its body panel. Overall EXAGE looks simply cool and easy to every eyes who view design which makes simple creation a works of wonder. "Speed is life'. Live to design and share the passion.
Enjoy your ride!
** PODini.exe is required to install *.POD files, for downloads, instruction and manual installation visit our websites.
SILVER DREAM manual
'SILVER DREAM' edition was created to max out 4x4 EVOLUTION 2 graphics capability and at the same time enhance the appearance of the vehicle models car/trucks played in the game. 'SILVER DREAM' offer stunning reflection effect thus boost every inch of details on the vehicle model's surface and parts. Visit our gallery page to witness some cool screenshots. This special edition requires high performance computer system to run this diamond and jewels of 4x4 evo2.
System requirement In order to run 'SILVER DREAM edition' car/truck model your pc system should meet specific hardware requirement:
System requirement
Hardware |  | Minimum |  | Recommended |  | Quality
Processor AMD/Intel | - | 1.8 Ghz | - | 2.2 Ghz | - | 3.4+/2.8 Ghz
Physical ram | - | DDR 128 MB | - | DDR 512 MB | - | DDR 1GB
AGP speed |  | 4x |  | 8x |  | 8x
Graphic card | - | Nvidia Ge-Force 4 Ti or Ultra/ or ATI compatible | - | Nvidia Ge-Force FX5600/ or ATI compatible | - | Ge-Force 6800 GT
GPU/renderer type | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading
OS |  | Win98/Mac |  | WinXP/Mac |  | WinXP/Mac
Driver render |  | DirectX 8 |  | DirectX 8/9 |  | Direct X 9
The "Recommended" system should able to handle to handle both vital feature in 4x4 EVO2: High 3d object/polygon processing (over 49 thousand to 70 thousand). High speed/high fps Texture and Lighting update rate used for chrome reflection render on models in 4x4 evo2. In-game setup
User must activate several setting to make 'SILVER DREAM edition' model possible, below are the setting you should turn on in 4x4 Evolution 2 game:
4x4 EVO2 Graphic setup
Main setup | . . | In-game setup
Resolution | - | 1024x768/800x600 |  | Vehicle shadow | - | On (optional)
Color Depth | - | 32 |  | Ground Shadows | - | On (optional)
Renderer | - | Direct3D8/9 Hardware TnL |  | Vehicle detail | - | Auto
3D card | - | **Check the above requirement |  | Reflection | - | HIGH
Texture Detail | - | High |  | Sun Glare | - | On (optional)
|  |  |  | Particle/Dirt Effect | - | On (optional)
Fail to follow the above graphic setup in the game will results in visual error on the models. 'SILVER DREAM edition' is all about turning on the Reflection feature to bring out the shiny silver chrome feature in the game. Remember to turn the 'Reflection' option to HIGH setting.
In-game FAQ User may experience several abnormal graphics that cannot be avoided due to 4x4 EVO2 game characteristics. In the [Career] showroom and garage: Silver chrome feature won't be displayed in the garage or purchasing showroom in career mode because specific lighting for silver reflection is absent in those mode. This is normal in 4x4 EVO 2 game. On the track/racing: With the Reflection option on in the graphic menu, when you run/drive the car/truck models in the track either racing/ quick race or etc as long it stays on the track environment the silver chrome reflection will be displayed throughout the game play. (Optional) Revert to original details: User may also able to enjoy the original characteristics of each vehicle models, by turning OFF the 'Reflection' option the transparency effect will be restored to normal and the original looks of 4x4 EVO1 will be displayed. If you've meet the above requirement and follow the exact instruction you should have no problem running the vehicle models in 4x4 EVOLUTION 2. Remember to turn on the Reflection option to HIGH. Enjoy and experience stunning graphics and jaw dropping details ever made in the game.
notice: TUNING VEHICLE HANDLING AND PERFORMANCE
This car/truck comes with a stock driving, speed, braking and handling performance setup (*.TRK file). Im not really a good performance and handling tuner so I just design and build the vehicle only. If you need to edit the these setting to suit your taste and or simply wanted to be a tuner youre welcome to do so by extracting the POD file and edit the *.TRK configuration. You dont need any special permission from me (David L. SupermotoXL) to do that, so have fun with it. Just remember when you need to upload the vehicle make sure you put proper credits. If you need to put it for commercial value let me know about it. Enjoy the ride.
notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum SupermotoXL Design The Gathering of Gamers and Modelers Community at http://www.freepowerboards.com/supermotoxl or at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl | http://www.chimpusmaximus.com/SupermotoXL Our local forum at: http://www.freepowerboards.com/SupermotoXL
SupermotoXL Designs
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