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Supermoto | XL
| Designs | •
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
author: David L. (SupermotoXL) | e-mail: davidlimars@hotmail.com
• NEMIXIS CD 12.2s XL-SE XGT 'SILVER DREAM' edition | Released Date: 9 Apr 2006
Read the information and instruction below before installing the car/truck POD file into 4x4 evolution1/2 game. Please do take note that some special vehicle POD file comes in with separate manual sheet attached along with downloaded file so do check them in your attachment. Else please check further extra information at our websites.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
• In-game details
Game version | - | 4x4 EVO 2 only
Access | - | "CAREER" mode
Car access | - | under "NISSAN"
Vehicle name | - | NEMIXIS CD 12.2s XL-SE XGT
- |  | -
• Production details
Model version | - | Concept Design ver. 12.2s
Prod. No | - | 15072005
Brand/Manufacturer | - | SupermotoXL
Vehicle name | - | NEMIXIS CD 12.2s XL-SE XGT
Special variant |  | 'SILVER DREAM' edition
• Required graphic setting
Renderer | - | Direct3D 8/9 hardware TnL
Color Depth | - | 32
3D card | - | Geforce FX5600/ATI or higher
Reflection | - | HIGH
• Production Tools
3D program | - | Z-modeler 1.07
Texturing tools | - | Corel Photo-Paint
POD tool | - | PODTool.exe
-POD installer | - | PODini.exe
• 'SILVER DREAM' edition
Ahhh...Silver Dream edition! Finally the true physical feature of NEMIXIS reveal in true Silver Chrome form. Its really amazing to see a final creation brought back alive via reflection rendering of EVO2 at higher graphic setting. As for me i was really happy to see what was built after heavy sweats plus a year of work and at the end rewarded with prized silver jewelry that prove the quality of creator’s workmanship. With more than 55 thousand worth of polygons and natural self shaded texture during realtime development, the vertex are properly render and hairlines of chrome texture details are well filtered thanks to specially made alpha layer. Please read the 'Silver Dream'manual before using this vehicle and make sure you computer system meets all the standards and system requirements. Failing to read, understand and not fulfilling the requirements will results in unexpected error and undesirable effect.
• Design History (Original background)
Satisfaction, desire, passion, and inspiration... those are the element what make design such exotics. Designed on sketch in May 2005, fully constructed by Sept 2005 and finally released in April 2006 NEMIXIS prove to be the longest duration every produce model for virtual racing simulation (4x4evo1/2). Close inspection no doubt it has break away from common super car traditional design to a greater level. NEMIXIS CD (Concept Design) 12.0 XL-GT is hybrid of street exotics and LEMANS 24 race car. Its wide body and LCG (low center gravity) design plus aerofoil body give NEMIXIS stability and grip on the racetrack. As usually the rear width is bigger than the front to provide aerodynamic handling and compensate the weight of the rear engine from side load during cornering. My intention of creating NEMIXIS is to see what would my favorite super car would look like if i have power to build 'real one' into this world rather than sketch something using pencil and paper..something what my taste would be without having to 'renovate' somebody's ideas. Something original and different yet acceptable by current public trends and design. A year later she was born as Concept Design number 12. She was perfect in every angle, aero..sexy..radical..maniac and love. Luxury aluminum and race dark carbon layer, slanted petal blade headlights and the 'X' trademark of SupermotoXL on the rear. The cockpit is 30% more spacious than any other racecar making it feel you're in the H2 Hummer because the width and the length of the car is more than average exotic's car. REAL WORLD SPECIFICATION: Chassis: Nemixis chassis divided into two sections: the outer shell and the main frame (skeleton). 80% outer shell made of light weight aluminum finishing (silver chrome color) and 20% made of composite carbon fiber (black noir color) to give lightweight feature and solid foundation enough to withstand pressurized down force pound by the wind drag as the car move fast and made friction with the wind resistance. The main frame is made from lightweight chromoly steel tubing to support majority of the parts including cockpit, engine, suspension system and misc. Ventilation system: NEMIXIS has 4 main air vent/ramp to gulp massive amount of cool air into the chassis. 2x in front for channeling into front disc brake ventilation and 2x located on the rear just behind the door before the rear wheel to cool off both engines and rear braking system. Hot air will flow out from the rear flush port just below the 'X' beam chassis. The base of the car is a large drilled base plate to cover the entire bottom of the chassis. Each section nearby the wheel and the side of the base plate consists of holes that act as a mini spoiler for bottom air drafting and air tunneling in and out of the car. Engine: Its engine 'XV12 - XLTCS2.12' is a massive block of inline V12 operate on pneumatic valve system. The engine blocks is CNC integrated with hollow tubes which circulate around the block to dissipate and cool down the engine. Hot water collected from the engine block will pump up to a huge horizontal intercooler where the water will sip inside the intercooler's thin fin to flush out the heat. The water will the flow back to the engine and the cycle will repeat again. There are two main intercooler. The left intercooler is solely for left partition of the engine block and the right intercooler belong to the right partition of the engine block. So cooling system on the engine will be handle by two intercooler via fair cooling distribution work thus reduce overheating at high rpm rev. Two mini air port located above, behind the headlights beside the ‘X’ beam spoiler provide quick escape for heat dumping generated by the twin intercooler. The engine manifold is short, large diameter and straight forward to eliminate fume congestion. Rear suspension struts connected directly to stabilizer beam which is part of its chassis static structure to provide rigid control. Brake system: (Disc Brake model: DB-X8) Uses 18"inch ventilated drilled disc rotor on all wheel. Front uses single disc rotor while rear fitted with dual disc rotor to provide more area for brake caliper gripping chances because the rear are much heavy in stopping inertia (rear engine weight). The brake calipers are built in 8 pistons with 4x2 on each side for extreme and immediate braking which suitable to be used with 23'in wheel and massive width length. Every caliper accompanied with enclosed housing behind the rotor which have ventilated front opening to scoop in the cold air and redirect it into the disc rotor to cool off the braking event and decrease time it take to halt the wheels. Lighting system: Front - 2x HID lights + 1signal lights per-side. Rear - Uses High Definition LED lights cased in circular housing. The rear headlights design is based on race car classical dual ring configuration and very simple in design. Wheels: Throughout the development NEMIXIS originally have total of 3 wheel designs. The first wheel have 6 spokes, 5 bolts, and sized 20"inch built in 2nd Feb 2005. The second model (as shown in wallpapers section) are 12 flange, 6 bolts and 22"inch GTR style wheel sets (Helios NM24-XL) was released on 1 November 2005. Since the 'HELIOS' wheel set makes NEMIXIS looks like some test car on the race track i decided to make another wheel which would standout among the crowd as Urban Exotics status. So the third wheel design know as 'XETA GSE24-XL' was built with 6 solid CNC branched 'Y' flange, single bolting spindle and massive 24"inch wheel set surrounded with stress distribution rivet. Body aerodynamics: NEMIXIS body style designed with a purpose. Each curve of the body serve various purposes in redirecting the air flow that slide through the body surfaces which can also act as a spoiler. As the car run fast on the road the resistant of the wind against the car increases which the slow the car down which then create surface friction which the pushes the car body downwards, increase tire contact with the ground and create gripping power which is a useful application for high speed cornering. -Front nose: I'm sure you've seen a GT car with big rear spoiler and smaller fin on the front nose which act as a 'Down Force' wing to force the air bump into the wings to create air pressure and friction which then press the front tire downward to get more grip. NEMIXIS however uses the top part of the nose to scoop in huge amount of air gushing on top to create high pressure above it. To accurately scoop the air like a GT spoiler just above the front wheel, a long smooth deep groove between the hood and big bulging fender just above the head lights and pass through nearby side mirror was created to slide the air in 'V' configuration which pushes the air over the top and outwards near the side mirror. That’s why the front left and right top side of the wheel fender is very bulky. Think the nose as a big 'Air Shovel’ which scoop in the air and upload the weight. -Top Rear: Most car uses detachable spoiler to create down force on the rear end. NEMIXIS however have protruded cross ‘V-X’ beam from its chassis shell that act as a natural spoiler. The “V” shape tunneling which have groove between the cockpit rear windows and protruded beam provide air channeling that gushes out below the mini wing spoiler to create pressurized air vortex when cruising at high speed. In short forcing the air and ‘trap’ it into the center wings and create heavy down force as the wind pass by the “V-X” structure. -Side Wall: Just beside the door is a huge vent enough to scoop high volume of air which then cools down the engine, disc rear disc brake system, intercooler, manifolds and other critical parts. The vent have direct expose opening without any obstacles from the front chassis because the rear body is much wider than the front, you can see NEMIXIS has almost narrow front body and bigger rear like arrow head configuration. So the vent located near by the rear wheel hit the most air gulping area. -Misc: The rear doesn’t need much aero dynamic designs, mostly concentrated how to place the exhaust port and heat diffuser port. That’s why mostly are straight vertical flat and edged style. Well there's a lot to talk about this car but there one thing that stand out the most: "sexy and radical whoop ass sport car". Sometimes if you can't afford to have exotic car you can always build one in your mind and put it into the blueprint. That what i always do. Really amazing to know that what ever you sketch a design on the paper and if you put some effort you can always make it into reality. Ahhhh....i can see a bright white door now...the blue morning sky and a bright star.. No matter how rich a person are they can't buy something that heaven above give to someone..."talent, ideas & creativity". Always share the passion and keep the spirit of designs alive.
Enjoy your ride!
** PODini.exe is required to install *.POD files, for downloads, instruction and manual installation visit our websites.
• SILVER DREAM manual
'SILVER DREAM' edition was created to max out 4x4 EVOLUTION 2 graphics capability and at the same time enhance the appearance of the vehicle models car/trucks played in the game. 'SILVER DREAM' offer stunning reflection effect thus boost every inch of details on the vehicle model's surface and parts. Visit our gallery page to witness some cool screenshots. This special edition requires high performance computer system to run this diamond and jewels of 4x4 evo2.
• System requirement In order to run 'SILVER DREAM edition' car/truck model your pc system should meet specific hardware requirement:
System requirement
Hardware |  | Minimum |  | Recommended |  | Quality
Processor AMD/Intel | - | 1.8 Ghz | - | 2.2 Ghz | - | 3.4+/2.8 Ghz
Physical ram | - | DDR 128 MB | - | DDR 512 MB | - | DDR 1GB
AGP speed |  | 4x |  | 8x |  | 8x
Graphic card | - | Nvidia Ge-Force 4 Ti or Ultra/ or ATI compatible | - | Nvidia Ge-Force FX5600/ or ATI compatible | - | Ge-Force 6800 GT
GPU/renderer type | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading
OS |  | Win98/Mac |  | WinXP/Mac |  | WinXP/Mac
Driver render |  | DirectX 8 |  | DirectX 8/9 |  | Direct X 9
The "Recommended" system should able to handle to handle both vital feature in 4x4 EVO2: High 3d object/polygon processing (over 49 thousand to 70 thousand). High speed/high fps Texture and Lighting update rate used for chrome reflection render on models in 4x4 evo2. • In-game setup
User must activate several setting to make 'SILVER DREAM edition' model possible, below are the setting you should turn on in 4x4 Evolution 2 game:
4x4 EVO2 Graphic setup
• Main setup | . . | • In-game setup
Resolution | - | 1024x768/800x600 |  | Vehicle shadow | - | On (optional)
Color Depth | - | 32 |  | Ground Shadows | - | On (optional)
Renderer | - | Direct3D8/9 Hardware TnL |  | Vehicle detail | - | Auto
3D card | - | **Check the above requirement |  | Reflection | - | HIGH
Texture Detail | - | High |  | Sun Glare | - | On (optional)
|  |  |  | Particle/Dirt Effect | - | On (optional)
Fail to follow the above graphic setup in the game will results in visual error on the models. 'SILVER DREAM edition' is all about turning on the Reflection feature to bring out the shiny silver chrome feature in the game. Remember to turn the 'Reflection' option to HIGH setting.
• In-game FAQ User may experience several abnormal graphics that cannot be avoided due to 4x4 EVO2 game characteristics. In the [Career] showroom and garage: Silver chrome feature won't be displayed in the garage or purchasing showroom in career mode because specific lighting for silver reflection is absent in those mode. This is normal in 4x4 EVO 2 game. On the track/racing: With the Reflection option on in the graphic menu, when you run/drive the car/truck models in the track either racing/ quick race or etc as long it stays on the track environment the silver chrome reflection will be displayed throughout the game play. (Optional) Revert to original details: User may also able to enjoy the original characteristics of each vehicle models, by turning OFF the 'Reflection' option the transparency effect will be restored to normal and the original looks of 4x4 EVO1 will be displayed. If you've meet the above requirement and follow the exact instruction you should have no problem running the vehicle models in 4x4 EVOLUTION 2. Remember to turn on the Reflection option to HIGH. Enjoy and experience stunning graphics and jaw dropping details ever made in the game.
• notice: TUNING VEHICLE HANDLING AND PERFORMANCE
NEMIXIS comes with a stock driving, speed, braking and handling performance setup (*.TRK file). I’m not really a good performance and handling tuner so I just design and build the vehicle only. If you need to edit the these setting to suit your taste and or simply wanted to be a tuner you’re welcome to do so by extracting the POD file and edit the *.TRK configuration. You don’t need any special permission from me (David L. ‘SupermotoXL’) to do that, so have fun with it. Just remember when you need to upload the vehicle make sure you put proper credits. If you need to put it for commercial value let me know about it. Enjoy the ride.
• notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl
• SupermotoXL Designs •
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