Supermoto | XL
| Designs |
Bringing 3D designs closer to reality | ( http://www.geocities.com/SupermotoXL ) |
| ( http://4x4evo.net/smxl ) |
| ( http://www.chimpusmaximus.com/SupermotoXL ) |
author: David Lim. (SupermotoXL) | e-mail: davidlimars@hotmail.com
ZEN MAXXIMUS CD 17.2 XL-HT | Released Date: 5 Mar 2008
Read the information and instruction below before installing the car/truck POD file into 4x4 evolution1/2 game. Please do take note that some special vehicle POD file comes in with separate manual sheet attached along with downloaded file so do check them in your attachment. Else please check further extra information at our websites.
Disclaimer: The contained files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of these files.
In-game details
Game version | - | 4x4 EVO 2
Access | - | "CAREER" mode
Car access | - | under "NISSAN"
Vehicle name | - | ZEN MAXXIMUS CD 17.2 XL-HT
Production details
Model version | - | Concept Design ver. 17.2
Prod. No | - | 29022008
Brand/Manufacturer | - | SupermotoXL
Vehicle name | - | ZEN MAXXIMUS CD 17.2 XL-HT
Special variant |  | NO LIMIT Ed. -'SILVER DREAM'
Required graphic setting
Renderer | - | Direct3D 8/9 hardware TnL
Color Depth | - | 32
3D card | - | Geforce FX5600/ATI or higher
Reflection | - | HIGH
Production Tools
3D program | - | Z-modeler 1.07
Texturing tools | - | Corel Photo-Paint
POD tool | - | PODTool.exe
-POD installer | - | PODini.exe
Vehicle model variant info
BUILT TO KILL COMPETITORS. Here is one special model i built in a hurry a few days after standard version of "MAXXIMUS" was built. Bigger, tougher, high-tower and dirt worthy sand blaster ready to stomp the soil and blast some mud! This is also a last minute work which i use some old parts under the carriage to save up building time and recycle back some worthy parts from "XCALIBUR" and "XVERT". I give a subset name of this model as ZEN. A perfect name which combine power and force within the off-road truck. This is my dream setup for having similarities to an Radio Control Stadium truck because the built looks tougher and really meant serious racing attitude. You know sometimes i really wnat to have this one built in real life rather having a miniature size in a form of RC truck. Imagine having this one cruise on every Sunday down the country side or add so me bling on the wheels and cruise into the urban jungle. What a ride! ZEN MAXXIMUS CD 17.2 XL-HT (High Tower) is a rebuilt model of the original standard version of "MAXXIMUS" with re-enhanced under carriage lower mainframe structure to support suspension hydraulic, struts and robust axle size. Lower skid bar added to the axle for better protection and side tanks for better fuel mileage. Each wheels supported with 4 suspension struts and several hydraulic linkages. "ZEN" have overall physic of Nitro fueled RC truck . The main chassis is higher off the ground made clearance for the suspension to expand and compress at high velocity compression. During its construction on 3d modeler program i just concentrate on rebuilder the lower part of the truck which consist of complex restructuring work of its chassis but keeping its polycount at safe level to avoid possible lagging on normal PC spec setup. There's also increase of polycount on the front and rear axle by 40% of face/vertices because due to adding extra bars and custom skidplates. Customizing from normal "MAXXIMUS" to "ZEN" only took 2 days which include custom racing theme paint finishing on its body. The wheel however was built a month before and it took just a day. Handling and performance similar too previous version of "MAXXIMUS" except with more flex and supple suspension setup. After testing "ZEN" this models built for those who would like to have fun on the dirt hill and do lots of dirt blasting jump just like any Nitro powered radio control in real life. Enjoy!
Design History
It was funny incident on a day before this project was created which lead to reason why this models was designed. This project was spawn because it was my desired for satisfaction for not able to grab my hands on replica of truck models i saw on the toy store.. a vent of frustration which leads to creation of this 4x4 off-roader. Let's just say i'm dead broke to spend on such expensive R/C off-roader.....Sometimes if you can't have it just make one for yourself so i did. I think afters years absent in design and creating an off-roader finally i've fired up my favorite modeler tools and make the baddest and most wicked 4x4 off-roader ever built on the planned. Prefer to be rivalry of infamous HUMMER. MAXXIMUS CD 16.0 XL-ATX (All Terrain Xtended) is a high tower 4x4 off-roader design to tackle various terrains ever challenge in the wild. With higher ground clearance on the front and rear chassis prove an ideal design for various terrains application. Initially from the start the truck suppose to be design as coupe 2 door type off-roader, but after thinking for two days wondering why i should have a two door, since four door are much better at carrying loads and family based commercial value i just go ahead with 4 door based design and added rear hatched canopy on the truck bed for family type 4x4 design in mind. I tribute this new 4x4 design for my father because he always wanted a cool 4x4 dualcab pickup truck so he can cross country back to his green natural home on borneo island. He likes adventure. THE DEVELOPMENT There was interesting fact about the development of this truck. More importantly this model was built live progress where public can see step by step how this design and models was progress from embryo to mature state. You can actually view how simple 3d boxes grow and formed into complex 3d meshes which makes the shape of this 4x4 vehicle. The models development started publicly on 22nd Jan 2008 and completed fully on 15th February 2008. Its was by fastest and shortest duration of development ever made for complex models. Previous record before this was 25 days. You can view the development report and lifecycles from my blog website or our local forum. Anyways it was a challenge and its the best way to get public interested into viewing how design and modeling works in SupermotoXL Design department. Overall meshes the models was totaled around 45k just save below lagging limit lines. To save some construction time i've used back several object meshes from my past 2 year old parts from XENO under carriage, suspension and engine...also the fact it have just enough polygon performance to save up any user PC from being cooked up CPU due to extensive lag on high poly models. THE DESIGN MAXXIMUS was design to rival H2 HUMMER design, which is why this 4 wheeler have wider chassis track, long body length, sharp edgy body contour, more front and rear end clearance for obstacle climbing, wide disperse headlights, higher suspension lift kit and big profile wheelsets. The design have a mix of retro and concept taste. Front facelift have almost an old skool style hollow type looks which belong similar category of muscle car like Concept Camaro, Challenger, Hemi or something feel phat or higher over your head feeling. The chassis shells was more edgy or something like aluminum box like style which at first reluctant to think about that design in mind but popular trend of rugged and rough edgy looks persuade me to continue follow with how 4x4 people would like to see on this vehicle. Just like all of my design the rear lights remain circular in design, looks sporty and classic....its just my style. I also added significant trace of "X" signature on my design just like other models i created previously on the front and rear chassis. The trace of "X" marking can be seen as dark groove grilled top and bottom inverted wide "V" marking which both combined as one horizontally sliced "X" mark. For those who don't know "X" represent my signature as in "XL" or "SupermotoXL"..every designer leaves a bread crumbs. The windows also looks more tuby hollow like the interior styling of an aircraft cabin window panel. port located above, behind the headlights beside the X beam spoiler provide quick escape for heat dumping generated by the twin intercooler. At the end of the design phase the truck overall looks more out of the box adventure truck really to roll over anything in its path. Higher ground clearance on front and rear for easy vertical climbing. Bigger tyre and rigid wheelsets. Long body and aero dynamic rear truck bed canopy. Full dual four piston vented disc brake system. Side wall exhaust system. Wider body width and sturdy mainframe. How do i feel about this design?...great!! satisfied!!..95.99%..almost..well atleast it looks better and more off-roader looks than my old creation "XENO 2" which looks way urban style bug shell off-roader. Anyways if you look carefully "MAXXIMUS" share same engine, axle and suspension system as "XENO 2". Yeah the good reasons is i'm too lazy to think about design and built another mechanical parts for it. Its just another way to save my brain from over heat. In 2008 i'll be looking foward to design more off-roader until each of these rides could impact the way people off-roadiing around the globe. Peace and ride free.. Here's my advice ..."if you can't have one, build one'. Live to design and share the passion.
Enjoy your ride!
** PODini.exe is required to install *.POD files, for downloads, instruction and manual installation visit our websites.
SILVER DREAM manual
'SILVER DREAM' edition was created to max out 4x4 EVOLUTION 2 graphics capability and at the same time enhance the appearance of the vehicle models car/trucks played in the game. 'SILVER DREAM' offer stunning reflection effect thus boost every inch of details on the vehicle model's surface and parts. Visit our gallery page to witness some cool screenshots. This special edition requires high performance computer system to run this diamond and jewels of 4x4 evo2.
System requirement In order to run 'SILVER DREAM edition' car/truck model your pc system should meet specific hardware requirement:
System requirement
Hardware |  | Minimum |  | Recommended |  | Quality
Processor AMD/Intel | - | 1.8 Ghz | - | 2.2 Ghz | - | 3.4+/2.8 Ghz
Physical ram | - | DDR 128 MB | - | DDR 512 MB | - | DDR 1GB
AGP speed |  | 4x |  | 8x |  | 8x
Graphic card | - | Nvidia Ge-Force 4 Ti or Ultra/ or ATI compatible | - | Nvidia Ge-Force FX5600/ or ATI compatible | - | Ge-Force 6800 GT
GPU/renderer type | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading | - | Direct Hardware Texture and Lighting/Vertex shading
OS |  | Win98/Mac |  | WinXP/Mac |  | WinXP/Mac
Driver render |  | DirectX 8 |  | DirectX 8/9 |  | Direct X 9
The "Recommended" system should able to handle to handle both vital feature in 4x4 EVO2: High 3d object/polygon processing (over 49 thousand to 70 thousand). High speed/high fps Texture and Lighting update rate used for chrome reflection render on models in 4x4 evo2. In-game setup
User must activate several setting to make 'SILVER DREAM edition' model possible, below are the setting you should turn on in 4x4 Evolution 2 game:
4x4 EVO2 Graphic setup
Main setup | . . | In-game setup
Resolution | - | 1024x768/800x600 |  | Vehicle shadow | - | On (optional)
Color Depth | - | 32 |  | Ground Shadows | - | On (optional)
Renderer | - | Direct3D8/9 Hardware TnL |  | Vehicle detail | - | Auto
3D card | - | **Check the above requirement |  | Reflection | - | HIGH
Texture Detail | - | High |  | Sun Glare | - | On (optional)
|  |  |  | Particle/Dirt Effect | - | On (optional)
Fail to follow the above graphic setup in the game will results in visual error on the models. 'SILVER DREAM edition' is all about turning on the Reflection feature to bring out the shiny silver chrome feature in the game. Remember to turn the 'Reflection' option to HIGH setting.
In-game FAQ User may experience several abnormal graphics that cannot be avoided due to 4x4 EVO2 game characteristics. In the [Career] showroom and garage: Silver chrome feature won't be displayed in the garage or purchasing showroom in career mode because specific lighting for silver reflection is absent in those mode. This is normal in 4x4 EVO 2 game. On the track/racing: With the Reflection option on in the graphic menu, when you run/drive the car/truck models in the track either racing/ quick race or etc as long it stays on the track environment the silver chrome reflection will be displayed throughout the game play. (Optional) Revert to original details: User may also able to enjoy the original characteristics of each vehicle models, by turning OFF the 'Reflection' option the transparency effect will be restored to normal and the original looks of 4x4 EVO1 will be displayed. If you've meet the above requirement and follow the exact instruction you should have no problem running the vehicle models in 4x4 EVOLUTION 2. Remember to turn on the Reflection option to HIGH. Enjoy and experience stunning graphics and jaw dropping details ever made in the game.
notice: TUNING VEHICLE HANDLING AND PERFORMANCE
This car/truck comes with a stock driving, speed, braking and handling performance setup (*.TRK file). Im not really a good performance and handling tuner so I just design and build the vehicle only. If you need to edit the these setting to suit your taste and or simply wanted to be a tuner youre welcome to do so by extracting the POD file and edit the *.TRK configuration. You dont need any special permission from me (David L. SupermotoXL) to do that, so have fun with it. Just remember when you need to upload the vehicle make sure you put proper credits. If you need to put it for commercial value let me know about it. Enjoy the ride.
notice: LEGAL USAGE
You may freely use, edit , distribute, convert, host over the internet and other appropriate use for non-commercial purpose provided you should put/attached credits, details and links to the original author. For latest information, rules or article related on obtaining approval/permission please do visit out website at http://www.geocities.com/SupermotoXL or http://4x4evo.net/smxl . You can also e-mail me at davidlimars@hotmail.com . Should you need to use it for commercial purpose please seek permission from me legally.
Should you require further information, please do not hesitate to contact me. E-mail: davidlimars@hotmail.com
Fans and user can also can visit our friendly community forum SupermotoXL Design The Gathering of Gamers and Modelers Community at http://www.freepowerboards.com/supermotoxl or at KC's vales 4x4evo2: http://vales.com/evo2 you can find me there if you need a quick contact and updates interactively. Have Fun!
* For more information on our latest designs, news, updates, services and other resources please visit my site at http://www.geocities.com/SupermotoXL | http://4x4evo.net/smxl | http://www.chimpusmaximus.com/SupermotoXL Our local forum at: http://www.freepowerboards.com/SupermotoXL
SupermotoXL Designs
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