Oh this also my 2nd most frustrating work, not only when i done recapturing the rendered texture and paste onto standard 2048x2048 templates skins for VEXUVIUS but when it time to finally UV MAP the main body of the models it takes wireframe precision to get it the texture align exactly as intended to be.  A small UV mapping mistake will cause the edge of the lines jagged shown on the models or "border texture sticth mismatch" will happen.  UV Mapping will take 4 main view port to settle the work: front, rear, top and sides.   After 5 hours of UV mapping and soe micro wireframe adjustmen on UV MAP view port the texture fits well on the models...yes finally.   Next stage will do some "texture correction" work where i have to eliminate "after render" effect.

dev_xvs_d35_1

 

dev_xvs_d35_2